Welcome, Guest. Please login or register.
Did you miss your activation email?
Saturday 23 November 2024, 07:27:40 pm

Login with username, password and session length

Visit the Official Endian Bug tracker  HERE
14258 Posts in 4377 Topics by 6517 Members
Latest Member: Sandro
Search:     Advanced search
+  EFW Support
|-+  Support
| |-+  General Support
| | |-+  Disable PAT on certain port (Quake III Server)
0 Members and 0 Guests are viewing this topic. « previous next »
Pages: [1] Go Down Print
Author Topic: Disable PAT on certain port (Quake III Server)  (Read 10689 times)
Mondo1287
Jr. Member
*
Offline Offline

Posts: 3


« on: Saturday 14 November 2009, 08:24:38 am »

Is there a way that I can keep a source port from being modified once it's been NAT'd?  Say I connect to an outside server using local source port 2000, I need that source port to remain 2000 as it leaves the firewall, instead of being changed to something else.

It's only an issue with Quake servers, since the master server lists the port your game is using as the source port it sees coming from your server.  So if your server is on port 2000 and it sends an update packet to the master server, when the firewall changes the source port due to NAT/PAT to some random port, say 30000, the Quake master server thinks your server is running on port 30000.  All the clients trying to connect to your server will try to use port 30000.
Logged
Pages: [1] Go Up Print 
« previous next »
Jump to:  

Page created in 0.172 seconds with 19 queries.
Powered by SMF 1.1 RC2 | SMF © 2001-2005, Lewis Media Design by 7dana.com